︎︎︎ The Behavior Game is a custom-built simulation platform that leverages behavior trees as a method for granting agency to architectural objects. These objects are sourced from various precedent works, and each are tied to a prescribed set of possible actions. When dropped into the simulation, these objects coexist, interact over time, perform actions, and construct objects. The Behavior Game fields questions of design authorship and takes a critical look at the role that architects play in contributing to design outcomes, especially when borrowing from precedent works, and reframes architectural labor in modeling platforms.
SCI-Arc Masters Thesis 2020